By Sushant Mishra
“Is a man not entitled to the sweat of his brow? “Noâ€? says the man in Washington, it belongs to the poor, “Noâ€? says the man in the Vatican, it belongs to GOD, “Noâ€? says the man in Moscow, it belongs to everyone. I rejected those answers, instead, I chose something different, I chose the impossible, I chose…RAPTUREâ€? —Andrew Ryan (Founder and Creator of Rapture)
And what an opening introduction scene it is. You are an unnamed person who as per him was destined to do great things. What you encounter is a plane crash, and thereafter you find yourself swimming for your life with no option but to reach that mysterious light tower which is flashing in the horizon, and what follows is perhaps one of the most engrossing and politically and morally charged games I have ever played. Rapture is an underwater city (located fathoms below), which is the brain child of industrialist Andrew Ryan. It was supposed to be a place where an artist could freely express himself and would not be limited by petty morality. Its ideology lied in the principle of ‘Lassie Faireâ€
The moment you enter Rapture, the first thing which strikes you are its visuals, the artists have done such a tremendous job in depicting this underwater city that one actually starts believing that a city like this can exist. Its architecture brims with indicative meters, brass tubes, steam pistons, vacuum tubes, not to mention the place is full of neon lights. Irrational games have successfully created a living, breathing and a functional world.
You have your basic arsenal of weapons such as crossbow, pistols, shotgun, and machine guns amongst others which can be customised up to a certain extent. But your real powers are derived from ‘ADAMâ€
Eventually youâ€
The game is very ‘post-modernâ€
Itâ€
“A slave obeys, a man chooses� – Andrew Ryan
10/10
Comments are closed.