We see thousands of students walking on the secure career path. How often do we see a student who wishes to become a gamer or develop the gaming industry?
Ever since the lockdown and quarantine have been implemented, greater parts of the population have actively engaged in devising new methods of entertainment. Although online streaming platforms have been on the mainstream e-discussions, we must not turn a blind eye over the fact that video games have always been on the periphery of our society. Thousands had either installed the video gaming system in their homes or downloaded gaming apps on their mobile phones. The lockdown, which has lead to the formation of a newfound normal, has paved the way to the success of the gaming sector. Burgeoning in an unforeseen pattern, gaming has found its space in the everyday life of the population at large.
The latest statistics suggest that the gaming sector has been experiencing tremendous growth which is unparalleled to the pattern witnessed before. Posing a challenge to the traditional methods of entertainment, the global gaming market has boomed without limits. A surge in the number of users is a sure indication of the potential development of the gaming sector. It is also to be perceived that it acts as an economic pillar that can support economic recovery in the slightest possible way post COVID-19. This is solely due to the increasing trend of investments in the gaming sector. Apart from that, it has also been producing more than 3000 million dollars per year in our country. This beholds the possibility of new employment opportunities by demanding candidates who can match the required skill set. Having identified the rise of a new job opening, we should propagate allied education pattern to avoid frictional unemployment.
It is a given, that students these days, enjoy gaming and have always considered it to be an important aspect of entertainment. Despite eliminating gender barriers, gaming has proved to be equally thrilling for people across different age groups too. In this scenario, including video games in the school curriculum will be new dawn to dissolve the age-old education system. It will provide the much-needed assurance to parents that it is a potential employment opportunity that gives a stability of income to their children.
Gaming has intrinsic values that can enhance the skills and lifestyle of students. It has the power to reduce grief, increase creativity, and speed up the thinking process in our brains. The aggregate benefits of video games are beyond our calculation as it can make us much smarter than we used to be. Existing theories have proved that video games boost out metacognitive skills and it has also debunked myths associated with video games like losing eyesight and killing memory. In fact, it has been verified by experts that video games not only improve eyesight and memory but also widens concentration and quick grasping ability.
All of us, at some point in time, might have debated or read about the inclusion of video games in the school curriculum. Unfortunately, it has never come to practice. A person who plays video games ages very slowly and will always possess an active, creative, and energized lifestyle. Moreover, more than 50% of adults play video games and the average age of gamers is 33. This might be astounding to most of us. But the truth is that video games have been everywhere like air, that its presence is often forgotten.
Especially when the National Education Policy 2020 is on the table, considering this option might prove to be a viable option for the economy and development of the next generation. It will also increase the chances of people, whose passion is gaming, to follow it, seeing the job prospects and growth opportunities.
Reality is broken, gamers can fix it.Jane McGonigal, an American game designer
We must realise through her words that game designing might be a virtual reality but it has the power to diversify imagination and turn creative and exciting thoughts to reality.
Feature Image Credits: Psychology Today